Installation. 2013-2015
n number of computers, visualization plugin, automaton plugin (both plugins require Freenet)

Concept Description Installations Instructions Thesis Software Contact


The installation was shown for the first time in the group exhibition 
"In the Graveyards of Interdisciplinarity" in the spaces of JMVAC and 
Vilnius Gates in Vilnius in 2013. The installation was comprised of 
three chairs and three computers with Freenet and its visualization 
plugin installed. The leading text introduced differences between 
Freenet Opennet and Freenet Darknet modes, proposing that in Darknet 
mode, the number used to name the installation and the figure 
representing the self-location would change over the duration of 
interaction between the nodes. Keeping in mind Milgram's concept of six 
degrees of separation, the installation in Vilnius proposed the 
possibility of nodes interacting in a way similar to that in social 
behavior. Therefore, the installation itself was introduced and 
conceptualized as a social environment and proposed a life-like 
situation (Fig. 1-2).

Fig. 1-2. JMVC, Vilnius, 2013 Solo installations at OKK/Raum 29 in Berlin (Fig. 3-14) and Malonioji 6 (Fig. 15-23) in Vilnius in 2014, for the first time, fully implemented Darknet Freenet mode and was arranged on twelve computers while eliminating the chairs provided in the first installation. The computers installed within the space claimed less importance and were placed in order to fill up physical space. At the same time, focus was placed on monitors showing the interaction between the computers (nodes). The Darknet Freenet mode, which here was installed for the first time, enabled the virtual relocation of computers, thus reducing the importance of the computer location registered in the title of the installation, except as the previously mentioned starting point of the mapping territory and its non-human nature.

Fig. 3-14. OKK/Raum 29, Berlin, 2014

Fig. 15-23. Malonioji 6, Vilnius, 2014 The first development of the installation and the proposed life-like environment was not convincing because the installation did not simulate life directly. Therefore, a further concept extending to distributed neural networks was considered and introduced. The study anticipated that the Darknet Freenet would potentially function as a neural network, triggering neighborhood neurons to move chunks of information back and forth. It was assumed that, within the time t, the nodes connected and sharing similar information in the Darknet Freenet would get closer to each other, forming clusters of information similar to those stored in the cortices of the brain. The expected outcome was the proposition that the movement of digital information in the Darknet Freenet be likened to information spread throughout the brain. Such a framework enabled the installation to be accelerated with yet another plugin that would be able to collect information from the outside. A new Automaton plugin was designed in order to collect information from the Internet and to upload it to the Freenet. Although the Automaton made automated functions, the question remained how and what information would be selected, if that information could be randomized in such a setting, and, if yes, at what level. The bid was made for human interaction. In order to trigger automated functionality (in a neural network this would mean "firing" neuron), a manual search would need to be performed. Therefore, all this software architecture brought yet another aspect to the installation: the idea of an artificially intelligent system. The two individual exhibitions were followed by an installation at the international festival for new media, Pixxelpoint in 2014 in Nova Gorica, Slovenia (Fig. 23-24). Although the installation only used three computers, the work was finally complete with fully functional Visualization and Automaton plugins, which do not require human input.

Fig. 23-24. Pixxelpoint, Nova Gorica, 2014 The conceptual part was slightly changed once again because the artificial neural network used to describe the installation was too ambitious and not obvious enough. The conceptual part was simplified to the "communication" between computers, proposing a post-human state. Having only the reference to a social environment and interaction among people, the concept brought the viewer closer to the idea of a system and the interactivity of elements within it. Although simplified, the installation included all elements defined at the beginning of the research, including the updating of information based on the previously available information in the databases, the interaction with the external world (in this case, the Internet), and the exchange of information with other similar elements (in this case, computers charged with similar software architecture).