0.30402944246776265
Installation. 2013-2015
n number of computers, visualization plugin, automaton plugin (both plugins require Freenet)
Concept Description Installations Instructions Thesis Software Contact
Installation Description
The Installation titled 0.30402944246776265 was developed during 2013
and 2015 as an artistic project extending theoretical research on
self-organization in non-uniform computer networks. It unfolds as a set
of computers showing an interaction of elements between each other.
The installation uses n number of computers (or nodes) and software that
enables data exchange among them. The viewer of the installation is
allowed to move around and interact with computers, thus becoming part
of the overall ensemble. The computers are located next to each other so
the viewer can compare the animated graphs visible on the monitors.
In order to emphasize the diversity of the surrounding elements, a wide
range of older and newer computers are used for the installation. The
variety of computers encourages the viewer to consider the technology in
our environment. Why does the installation use outdated computers? How
outdated are the computers? And why computers and not, for example, TV
screens? The use of older computers, first of all, can suggest rapidly
aging technology and technical evolution, which should further raise
questions as to what is next and where is technology leading us.
Secondly, when these decades-old computers are compared to up-to-date
tablets and smart phones, one could think, well, technology has become
much smaller, much more user-friendly, more streamlined and therefore
less accessible in terms of computer architecture. It follows that the
near future suggests even more direct, seamless interaction with
computers, and humanity will possibly merge with computers or even
become computers, as predicted by futurist Ray Kurzweil in his book The
Singularity is Near (2005). Thirdly, one usually interacts with
computers directly. Although interaction with the computers is not
precluded in this installation, the configuration suggests that the
computers do not require further human input and they are operating
independently.
The virtual environment shown on the computer screens suggests that
something is happening between the installed machines. The animated
graph on each screen is a visualization of the activity within the
computer network. The graphics show, in real time, neighbor nodes and
data traffic between them. As the location of each node in the graph is
marked by a distinct color, it is possible to trace which node is
represented on the graph and how data chunks are sent between the nodes.
The graphics are simple, animated geometric forms that, on one hand,
might deliver a message of computation concepts emerging from simple
rules and, on the other hand, might indicate emerging creativity via
simplified interactions between the different elements. The simplified
computer screen animation might also refer to early computer graphics or
science fiction aesthetics, when such aesthetics were relatively
sophisticated to the cultural eye and proposed that, in the near future,
we would exist in an environment where computers were as intelligent as
humans[1]. In this respect, the viewer of the installation might
consider comparing such aesthetics to contemporary 3D graphics, or
otherwise the spacial representation of physical things[2], and
similarly to hardware aesthetics to try to shift him or herself back and
forth in space-time.
[1] Consider, for example, the Spacewar computer game from early 60s or
George Lucas' "THX 1138" or "Star Wars" from early 70s.
[2] Consider, for example, Steven Spielberg's "Minority Report" from the
early 2000s.